Druid
Tome of Nature is acquired through completing the "The Druids Of Old" quests(6) offered by Dakarran The Druid located in Aria.
Skills Used: Animal Lore/Animal Taming.
*Leaf Whirlwind: A gust of wind blows picking up magic leaves
that memorize where they have come from, marking a rune for the caster.
Reagents: Spring Water; Petrified Wood; Destroying Angel
Mana: 25; Skill: 50
*Hollow Reed: Increases both the Strength and the Intelligence
of the Druid.
Reagents: Fen Moss; Fertile Earth; Destroying Angel
Mana: 30; Skill: 30
*Pack of Beasts: Summons a pack of beasts to fight for the
Druid. Spell length increases with skill.
Reagents: Pumice; Fen Moss; Petrified Wood
Mana: 45; Skill: 40
*Spring of Life: Creates a magical spring that heals the Druid
and their party.
Reagents: Spring Water; Pumice; FenMoss
Mana: 40; Skill: 40
*Grasping Roots: Summons roots from the ground to entangle
a single target.
Reagents: Spring Water; FenMoss; Petrified Wood
Mana: 40; Skill: 40
*Blend With Forest: The Druid blends seamlessly with the
background, becoming invisible to their foes.
Reagents: Fertile Earth; Petrified Wood; Fen Moss
Mana: 60; Skill: 75
*Swarm of Insects: Summons a swarm of insects that bite and
sting the Druid's enemies.
Reagents: Fen Moss; Pumice; DestroyingAngel
Mana: 70; Skill: 85
*Volcanic Eruption: A blast of molten lava bursts from the
ground, hitting every enemy nearby.
Reagents: Pumice; Fertile Earth; Destroying Angel
Mana: 85; Skill: 98
*Summon Familiar: Summons a choice of diffrent familiars that
can aid the druid.
Reagents: Fertile Earth; Spring Water; Petrified Wood
Mana: 17; Skill: 30
*Stone Circle: Forms an impassable circle of stones, ideal for
trapping enemies.
Reagents: Pumice; Fertile Earth; Spring Water
Mana: 45; Skill: 60
*Enchanted Grove: Creates a grove of trees to grow around the
Druid, restoring vitality.
Reagents: Fertile Earth; Petrified Wood; Spring Water
Mana: 60; Skill: 95
*Lure Stone: Creates a magical stone that calls all nearby
animals to it.
Reagents: Petrified Wood; Pumice; Spring Water
Mana: 30; Skill: 15
*Nature's Passage: The Druid is turned into flower petals and
carried on the wind to their destination.
Reagents: Fertile Earth; Pumice; Fen Moss
Mana: 10; Skill: 15
*Mushroom Gateway: A magical circle of mushrooms opens,
allowing the Druid to step through it to another location.
Reagents: Fen Moss; Fertile Earth; Spring Water
Mana: 40; Skill: 70
*Restorative Soil: Saturates a patch of land with power,
causing life giving mud to seep through.
Reagents: Fertile Earth; Destroying Angel; Spring Water
Mana: 55; Skill: 89
*Shield of Earth: A quick-growning wall of foliage springs up
at the bidding of the Druid.
Reagents: Petrified Wood; Fertile Earth; Spring Water
Mana: 15; Skill: 20